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One Texture Deus Ex fan art

This is a modular scene based on Vince Joyals one texture tutorial. This workflow is really cool and different from the traditional workflow of high to low poly modeling. Being able to have complete control over the assembly lines look and how the pieces all fit together was really unique but also lead to really fast iterations and the ability to block out a scene extremely quickly. I highly recommend checking out Vinces page and breakdown on this (found here: https://www.artstation.com/artwork/4vO0Y)

Big shout out to Vince for inspiring me to try this workflow as well as providing feedback and critique on the scene!

90% of the scene is done with one texture and only the cloth, paper and blood decals used their own textures.

Beauty shot

Beauty shot

Shot 2

Shot 2

Cell interior

Cell interior

Detail lighting

Detail lighting

Detail lighting

Detail lighting

Detail lighting

Detail lighting

Gym of all assets using the same texture!

Gym of all assets using the same texture!

step 1

step 1

step 2

step 2

step 3

step 3